Big Fish
Tuesday, May 29th, 2007So, even as I identified stop-gaps in my production process that I wanted to work on for my MA quite a while ago now, I’ve found myself amidst one of them. Indeed it has turned into a bit of a blind-spot, even as I was laying out and planning the project. Basically, I am beginning to be concerned with the amount of work necessary to complete The Human Trap. With seven levels and the design and animation for each, not to mention audio… well, it’s quite a bit to be getting on with. At first, I believed that working with my code-collaborator would ease things along, sharing some of the workload and helping to maintain inspiration. But since my buddy is too busy to help lately, I am faced with doing it alone. As usual, as well, there are often unaccounted for tasks that appear during any production that expand the work schedule.
Regardless, after reflecting on how to best move forward knowing that it’s a mighty challenge, I have decided to create a series of benchmark goals – focusing on completing exemplary levels, one at a time, to best take advantage of the time and resources I have. Do what I know is needed and easy to do now, and focus on completing one level at a time.
One of the goals for this project is to add some kick-ass work to my out-dated portfolio in preparation for finding full-time, long-term work in the Fall. The biggest goal still remains to create the full online experience and have it well exposed, etc. That goal has not changed, but I realise that I need to focus on smaller baby-steps to help get me there – especially if I am navigating these shoals solo. This is also necessary to minimise possible panic and freak-outs because of a “potentially” unmanageable workload – something that often set me back as well, thinking about things too much instead of just going about doing them.
